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- __builtin__.object
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- Keys
class Keys(__builtin__.object) |
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Handles user input.
All keys as listed in the Pygame manual are attributes, with the K_
stripped off. Further, the synonyms as passed into the constructor
are synonyms. Finally, the move attribute is a tuple (x, y) constructed
from the various movement keys. |
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Methods defined here:
- __getattr__ = getkey(self, key)
- __init__(self, *synonyms)
- The arguments are dictionaries containing key synonyms.
- anybut(self, *keys)
- Returns False if, and only if, all pressed keys are arguments
- getkey(self, key)
- getkeynum(self, key)
Properties defined here:
- move
- (x, y) tuple with coordinates to move.
- get = get(self)
- pressed
- Dictionairy with all pressed keys.
- get = get(self)
Data and other attributes defined here:
- __dict__ = <dictproxy object>
- dictionary for instance variables (if defined)
- __weakref__ = <attribute '__weakref__' of 'Keys' objects>
- list of weak references to the object (if defined)
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